

While Convoke makes it look like this card might want to be in a go-wide token strategy, the reality is you'll rarely find the Auto-Wurm in token decks. I think?) also comes with a built in mana cheat. Usage Potential: Low, not enough payoff despite being colourlessĬoming in at a whopping 15 mana – and plenty of it coloured, Autochthon Wurm (pronounced Autok-thon.

Draco, unfortunately doesn't really hold its own outside of Scion of the Ur-Dragon decks and just isn't likely to be run in many other decks. It figures that in an article where we're probably going to talk about how we cheat these things into play, a way to cheat Draco in is printed right on the card. In fact in a 5 colour dragon deck Draco is a 6 mana creature. Sixteen mana is a lot to pay even for a 9/9 flyer, but the rub on Draco is that you actually need not cast this for 16 mana. Right out of the gates we get the most expensive card in all of Magic's history, Draco. So let's do a quick rundown of the cards in Commander that cost 12 mana or more and whether or not they're worth our time. But let's face it, we're playing Commander to cast giant monsters and huge spells because it's very hard to do that in formats where you don't have 40 life.

One drops are all well and good, and if you've been reading my articles over the past few weeks, hopefully you've found some great one CMC creatures to add to your Commander arsenal and help your favourite decks curve out hard.
